AI Insights · Timothy · April 2022
Top 5 Horse Games on Android in the US in Q1 2022
Discover the performance of the top 5 horse games on Android in the United States during Q1 2022, including trends in downloads, revenue, and active users.
The top 5 horse games on the Android platform in the United States showed diverse performance trends in Q1 2022. Here’s a detailed look at their metrics:
Star Stable Horses from Star Stable Entertainment AB experienced a slight decline in weekly downloads, starting the quarter with around 4.6K and ending at approximately 3.5K. The weekly revenue fluctuated, peaking at $664 in the last week of December and dipping to around $283 in early March, before stabilizing around $400 in the last week of March. Weekly active users saw a gradual decrease from 8.6K to around 7.3K by the end of the quarter.
Horse Riding Tales - Wild Pony by Foxie Ventures showed a decreasing trend in weekly downloads, starting at 3.8K and ending at around 2.1K. The game’s revenue had its highs and lows, peaking at $12.9K in late December and falling to $5.9K by mid-March. The weekly active users also saw a downward trend, from 11.6K at the beginning of the quarter to 8.4K at the end.
PLAYMOBIL Horse Farm by geobra Brandstätter Stiftung & Co.KG had a relatively stable performance in terms of weekly downloads, maintaining around 1.5K to 2.1K throughout Q1 2022. The weekly active users remained steady as well, fluctuating slightly between 5.1K and 6K.
Rival Stars Horse Racing from PIKPOK saw a significant increase in weekly downloads towards the end of the quarter, jumping from around 4.3K in late December to 10.9K by the end of March. The weekly revenue showed a fluctuating yet generally stable trend, peaking at $35.1K in late December and ending the quarter at approximately $25.3K. The weekly active users also saw a significant rise, starting at 19.8K and reaching 26.7K by the end of March.
Howrse - Horse Breeding Game by Ubisoft Entertainment had varied weekly downloads, starting at 3.2K and dropping to approximately 1K by the end of March. The weekly revenue also fluctuated, peaking at $5.6K in late December and decreasing to $1.8K by the end of the quarter. The weekly active users followed a similar trend, starting at 4.9K and ending at around 2.9K.
These insights are based on data from Sensor Tower, which offers more detailed analytics and trends for app performance.